![text spammer windows text spammer windows](https://documentation.n-able.com/spamexperts/userguide/Content/Resources/Images/plesk2.png)
Not to mention, macros would have to define which chat window they send to, as well as whispers and other chat commands, just for starters.
#Text spammer windows software
If people can follow a simple 5 to 10 step list to get their software up and running easily, they tend to be less intimidated by the process.įull Bleed wrote:As mentioned, multiple chat panels is likely to appear in 1.4.Īnyone know if there's been any preliminary work done on that? I imagine the chat panel is very integrated into the MapTool UI and it'd be difficult to manage extra instances of it presently.
#Text spammer windows install
But with (b) you might be able to write up easy-to-follow install instructions, including links to downloading the programs you want to use, etc. They don't need push-back from players that are unwilling to install a few simple programs. GM's carry enough of the burden in getting an online game flowing smoothly. In the case of (a), there isn't much you can do except get them to realize that a little effort on their part will go a long way to providing for a good gaming experience. Sounds like some either a) ungrateful players unwilling to make an effort to do their part to make playing online work or b) some people that are a little intimidated by installing/learning new software. So IRC is still a solution for me, but it's an inelegant one. Veggiesama wrote:Now, however, I find some hostility when asking players to install a slew of programs for my sake: Ventrilo, Hamachi, mIRC, etc. I'm wondering how other people handle this, if at all.
![text spammer windows text spammer windows](https://i.pcmag.com/imagery/lineupitems/053joMi1hecpEegHQ4H5f78..v1569508672.jpg)
Ultimately, I like some way of clearly designating the roleplay and keeping it out of all the OOC text. Or that combat description is simply ignored, like the players drop into an alternate frame of mind, and most roleplay is segregated for out-of-combat with fewer rolls and macros. Until something like that can be implemented, what do other people do in the meantime? My experience so far is that chat is used for dice spam, while voice combines OOC and roleplay. Hell, I'd probably donate money for it, but I didn't see anything like it on the wish-list. My ultimate wish? Multiple chat panels in MapTool. Now, however, I find some hostility when asking players to install a slew of programs for my sake: Ventrilo, Hamachi, mIRC, etc. In fact, I think typing out an interesting description is the best way to pass the time while other people are taking their turns in combat.) (I find chat to be generally superior than voice for roleplaying, because I am a far better writer than public speaker. We also eventually adopted voicechat for faster combat, but we retained roleplaying through text. Years ago, I played D&D in a pair of IRC chat rooms: one was used for OOC chat and dicebot rolls, and another was used for strict in-game roleplaying. It then becomes difficult to see the roleplay text, and it's quickly lost when more rolls come in. With any battle comes a lot of rolls, and the chat generally gets clogged with macro and OOC spam. I like heavily descriptive, narrative battles, but I also like the ease and versatility of using Maptool's macros. I've been running into a bit of a problem, and I'm wondering how most people handle it.